Two small games built from the same obsession as the maps: knowing the difference between a place that loves its neighbourhood and a place that loves your wallet.
Read a venue card, call it, and learn the tell behind every answer. A hundred hand-written cards; a verdict on your travel instincts at the end.
Deal the cardsArcade · 60 secondsFictional franchises invade a real district — its true shape, drawn from Pin Reef pin data. Squash them before the block goes gray.
Defend a districtBoth games run on the same judgement the maps are built from: what separates a place that loves its neighbourhood from a place that loves your wallet. Trap or gem? teaches the tells one card at a time; Chainbreak shows what a district stands to lose, using the true shape of real neighbourhoods. When the instinct sticks, the atlas and the field notes are where it gets put to work.